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Bio
Name:Emily Smelyansky
Languages:English, French, Russian
Programming Languages:Java, Python, C, C#, Assembly Language, JavaScript, SQL, OCaml
Tools:Git, Unity, Visual Studio, Figma, Canva, Notion, Teams, Logisim, LaTeX, JUnit, JavaFX
Favourite algorithm:Minimax algorithm (with alpha beta pruning)

Fière Québécoise.


My Pet Blob
*bounces super high*
Hunger
Happy
Energy

This is my pet blob. I found him lurking in Atwater... Please take good care of him.

Art Gallery

← click a piece to view fullsize →

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    About Me

    Hi! My name is Emily and I am a 4th year undergraduate Computer Science student at McGill University.

    Well, what else can I tell you about myself?

    I currently server as Vice President of Communications for the GameDev McGill club, where I help connect students through events, announcements and graphic advertisements with the help of good ol' Figma.

    Previously, I was:

    • The Graphics and Events Director for Concordia Game Development, where I created promotional material using Canva for events and helping organize activities for aspiring game developers.
    • A Game Developer Intern at Université de Montréal, gaining hands on experience creating educational games in the goal of making the learning process more interactive for students in a highschool or cegep level!
    • A participant in many game development competitions taking place in Montreal and sometimes globally.

    Beyond game development, I've discovered a strong interest in several areas through my coursework. Subjects such as:

    • Web Development
    • Database Systems
    • Object Oriented Programming
    • Theory of Computation
    • Functional Programming
    • Artificial Intelligence
    • UX/UI design

    Outside of all that geeky stuff, I love to draw traditionally and digitally, and paint (see my artwork in the "Art Gallery" section).

    My Projects
    Single Mom In Your Area (3D Unity Game)
    UnityC#

    Won 2nd place and Most Creative Award at the McGameJam 2026

    This project is a 3D horror survival game that was made under 48 hours with 7 talented people and myself. The goal of the game is to collect all 5 babies of a tall scary woman who is hunting you down.


    How I contributed:

    • Programmed and designed the opening scene.
    • Integrated voice detection that spawns the enemy closer to the player according to the noise amplitude.
    • Designed and drew the main menu background, the popup ad, and the babies.

    → view Single Mom in Your Area
    Operation: Melodica (3D Unity Game)
    UnityC#

    Won 3rd place at GDM Studios 2026

    This project is a 3D exploration and rhythm game that was made in 3 months with 6 talented people and myself. In this game, you are an astronaut who explores melodical planets.


    How I contributed:

    • Programmed the core rhythm mechanics (main game loop, see first screenshot).
    • Integrated the UI for the main game scene.
    • Animated and programmed the states of the astronaut (idle, walking), and the battle animations during the rhythm part (attack,damaged).

    → view Operation: Melodica
    Dino Souls
    UnityC#

    Won 2nd place at the ÉTS Test Jam 2026

    This project is a 2D arcade-like dinosaur extinction simulator that was made under 48 hours with 5 talented people and myself. In this game, you must launch natural disasters on an island inhabited by dinosaurs and make them go extinct.


    How I contributed:

    • Programmed the currency logic and the floating animations of currency when a dinosaur is killed.
    • Programmed and designed the leaderboard by storing scores in a JSON data file.
    • Designed and drew the dinosaurs, the natural disasters, and the main menu background.

    → view Dino Souls
    BalArena
    IbisPaint

    Submitted to The Very Serious Jam by Juniper Dev

    This project is a 2.5D action ballerina game that was made under a week with 8 talented people and myself. In this game, you must kick other ballerinas of the stage to steal the spotlight.


    How I contributed:

    • Designed and drew all the stage props.
    • Designed and drew some UI components such as the spin charge and the game over screen.

    → view BalAerna
    Introduction To Shaders Graphic
    UnityCapCut

    This was a graphic made for the "Introduction to Shaders" event at the Concordia University.


    → view it on the official Instagram account
    Sheep in Wolf's Clothing
    UnityC#

    This personal project is a 2D strategy platformer made under 72 hours. The player controls a sheep that must retrieve a plushie while dodging multiple obstacles and deceive the wolf enemies by putting on a wolf costume.

    → Sheep in Wolf's Clothing
    Sal's Pizza
    UnityC#

    This personal project is a 3D horror game and was my first ever Unity game! The player must retrieve a pizza slice inside a dark maze-like establishment and escape before Sal Vulcano from Impractical Jokers finds and kills them.

    (This game is not affiliated with truTV's Impractical Jokers)

    → Sal's Pizza
    Sign my guestbook!!
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